It’s only a couple of weeks back when Microsoft announced their second major Windows 10 Update for this year. The Windows 10 October Update version 1809 not only comes as the scheduled update but also with some new tweaks like DirectX Raytracing in Windows 10 and features too.
Microsoft is only taking the Windows 10 ahead but it is also making sure that the world is always amazed by the services their products provide.
While some may think of this new version of Windows 10 as a headache as another new update, others see it as a new opportunity to try some new tricks, features, and much more.
While we talk about the latest features, one of the features which come with the latest version of Windows 10 is DirectX Raytracing (DXR). Now, you might be thinking what is it? What does it do? Does it have any connections with DirectX? Is it a new version of DirectX?
What is DirectX Raytracing in Windows 10 for Gaming
DirectX Raytracing or DXR is the latest technology by Microsoft to enhance the gaming experience, especially for hardcore gamers. DXR allows high-end games to achieve a level of a real world which is unachievable by traditional rasterization methods.
This is because raytracing excels in areas where traditional rasterization is lacking, such as reflections, shadows, and ambient occlusions.
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Quoting Microsoft on DXR:
We’ve worked for many years to make Windows the best platform for PC Gaming and believe that DirectX Raytracing is a major leap forward for gamers on our platform. We built DirectX Raytracing with ubiquity in mind: it’s an API that was built to work across hardware from all vendors.
Real-time raytracing is often quoted as being the holy grail of graphics and it’s a key part of a decades-long dream to achieve realism in games. Today marks a key milestone in making this dream a reality: gamers now have access to both the OS and hardware to support real-time raytracing in games. With the first few titles powered by DirectX Raytracing just around the corner, we’re about to take the first step into a raytraced future.
This was made possible with hard work here at Microsoft and the great partnerships that we have with the industry. Without the solid collaboration from our partners, today’s announcement would not have been possible.
We specifically designed our raytracing API to be used alongside rasterization-based game pipelines and for developers to be able to integrate DirectX Raytracing support into their existing engines, without the need to rebuild their game engines from the ground up.
It is clear that now Microsoft doesn’t want to behind in any aspect of the technology the world is pacing towards. DXR is majorly build to provide all the rasterization which gamers needed in their gaming world. It looks like Microsoft has heard what their users are demanding for.
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These are some of the shots provided by Microsoft in their blog. The pictures include the shots from games like Battlefield V from EA, Shadow of the Tomb Raider and Metro Exodus running on a machine powered by NVIDIA’s GeForce RTX. Now, these are the games which specifically need a high-end GPU.
The company also made sure that DirectX Raytracing is future proof, and it is ready to work with the GPUs coming in future.
To know more on DirectX Raytracing, click here.