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Getting Start with Joystick Shield Arduino and Nokia 51110 and build a game

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Getting Start with Joystick Shield Arduino

Getting Start with Joystick Shield Arduino and Nokia 51110 and build a game

So I have a graphics driver for a Nokia monitor (“The Zero-cost 84×48 Graphic LCD for a Freedom Board”) and I have a joystick guard (see “JoyStick Shield with FRDM board”), I do have a Freescale board of directors: why not create a simple game pacman for it?

My first cell phone is a Nokia cell phone with an 84 x 48 black and white display. I like it for a lot of reasons, including the “Pacman” and “snake” game . The ARM Cortex M0 + is too powerful for this simple game, but it’s still fun to make and play :-).

The game is very simple: a pacman runs around and I can use the cursor/joystick to control it up and down. Pacman must ‘eat’ food, and the more snakes eat, the longer they eat.

Let’s Get Started

Collect Hardware

Getting Start with Joystick Shield Arduino and Nokia 51110 and build a game

Assemble the Hardware

Assemble the Joystick Shield with Arduino Uno and attach the Nokia LCD with this module, I just attach the Nokia LCD with Different wires you an also connect the LCD Directly on the shield just make sure your LCD have same pins according to this data shield Or make the connection as the mention below

Getting Start with Joystick Shield Arduino and Nokia 51110 and build a game

Getting Start with Joystick Shield Arduino and Nokia 51110 and build a game

Arduino Joystick Shield                           Nokia 5110 LCD

GND                                                                             GND

3.3Volt                                                                        Vcc

3.3volt                                                                         BL
12                                                                                  RST

13                                                                                  CE

11                                                                                  DC

10                                                                                  DIN

9                                                                                    CLK

Getting Start with Joystick Shield Arduino and Nokia 51110 and build a game

Upload Source Code

 

#include <LCD5110_Graph.h>

#include <avr/pgmspace.h>

//3v-vcc

//                     3v- bl

//                  gnd -gnd

#define RST 12    // RESET                          12-rst

#define CE  13    // CS                             13-ce

#define DC  11    // Data/Command                   11-dc

#define DIN  10   // MOSI                           10-din

#define CLK  9    // SCK                            9-clk

 

LCD5110 myGLCD(CLK, DIN, DC, RST, CE); // LCD5110(SCK, MOSI, DC, RST, CS);

 

extern uint8_t SmallFont[];

 

const uint8_t pacman1[] PROGMEM={

0x80, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3E, 0x1C,   // 0x0010 (16) pixels

0x0C, 0x00, 0x00, 0x00, 0x1F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF9,   // 0x0020 (32) pixels

0xF0, 0xE0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x07, 0x0F,   // 0x0030 (48) pixels

0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03, 0x00, 0x00, 0x00,

};

 

const uint8_t pacman2[] PROGMEM={

0x80, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, 0x7C,   // 0x0010 (16) pixels

0x7C, 0x38, 0x20, 0x00, 0x1F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF9,   // 0x0020 (32) pixels

0xF9, 0xF0, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x07, 0x0F,   // 0x0030 (48) pixels

0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03, 0x01, 0x00, 0x00,

};

 

const uint8_t pacman3[] PROGMEM={

0x80, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, 0xFC,   // 0x0010 (16) pixels

0xF8, 0xF0, 0xE0, 0x80, 0x1F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,   // 0x0020 (32) pixels

0xFF, 0xFF, 0xFF, 0xFF, 0xFB, 0xF9, 0x79, 0x19, 0x00, 0x00, 0x00, 0x01, 0x03, 0x07, 0x07, 0x0F,   // 0x0030 (48) pixels

0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00,

};

 

const uint8_t pill[] PROGMEM={

0x0E, 0x1F, 0x1F, 0x1F, 0x0E,

};

#define Width  84

#define Hight  48

#define Range  12

 

int FirstShotX , FirstShotY;

int PointX, PointY;

int delaytime;

 

void setup()

{

/* Init LCD5110_Graph library */

myGLCD.InitLCD();

myGLCD.setFont(SmallFont);

randomSeed(analogRead(0));

 

/* Record Joystick corrected coordinates */

FirstShotX = analogRead(A0);

FirstShotY = analogRead(A1);

 

/* Black specks the initial coordinates */

PointX = 75;

PointY = 20;

 

/* Refresh time */

delaytime = 50;

 

/* Start display */

myGLCD.print(“- Technical Ustaad -“, CENTER, 0);

myGLCD.print(“Funduino v1.A”, CENTER, 20);

myGLCD.print(“by Armuino”, CENTER, 40);

myGLCD.update();

delay(3000);

 

/* Init Serial port */

Serial.begin(115200);

}

 

void loop()

{

//int pacy=random(0, 42);

uint8_t* bm;

 

for (int i=-20; i<84; i++)

{

// Clear LCD

myGLCD.clrScr();

 

// Refresh Greedy Freak Bitmap

switch(((i+20)/3) % 4)

{

case 0: bm=pacman1;

break;

case 1: bm=pacman2;

break;

case 2: bm=pacman3;

break;

case 3: bm=pacman2;

break;

}

int sensorValueX = (analogRead(A0) – FirstShotX)*0.1 + 32;        //You can change the coefficient such as 0.08, which decide X-axis Range

int sensorValueY = (FirstShotY – analogRead(A1))*0.06 + 14;       //You can change the coefficient such as 0.04, which decide Y-axis Range

 

myGLCD.drawBitmap(sensorValueX, sensorValueY, bm, 20, 20);

// Once the Greedy Freak be close to black specks, random another X and Y

TX:

if((sensorValueX-5 <= PointX && PointX <= sensorValueX+15) && (sensorValueY-3 <= PointY && PointY <= sensorValueY + 20))

{

PointX = random(0, 80);

PointY = random(0, 43);

goto TX;

}

else

myGLCD.drawBitmap(PointX, PointY, pill, 5, 5);

 

//    myGLCD.update();        // update and display the Bitmap

 

int j, someInt, flag = 0;

for(j=2; j<9; j++)

{

someInt = digitalRead(j);        // scan the KEY (check for pressed button)

if(someInt == 0)

{

flag = 1;

break;

}

}

if(flag == 1)

{

Serial.println(i);

switch(j)

{

case 2: Serial.println(“——–> Button A”);

delaytime = 50;

myGLCD.invert(true);

break;

case 3: Serial.println(“——–> Button B”);

delaytime = 50;

myGLCD.invert(false);

break;

default: break;

}

flag=0;

}

delay(delaytime);

myGLCD.update();        // update and display the Bitmap

}

}

 

Getting Start with Joystick Shield Arduino and Nokia 51110 and build a game

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